Dead Cities and Deader Men (Operative Title)
Day 17 of 30
12/06/2020
Crank up the gain on all radars and contrast on the cameras.
Setting the threat detector on high, will generate some false alerts, but that
is better than not finding something. The damn thing goes off almost instantly,
have to dial it back down a few notches. Still lighting up inanimates and rock
formations as potential threats. Will deal with that for the time being.
The biggest risk is running into something too large to go
over, or go around easily. At full speed the risk is being disabled in a collision.
So have to focus most of my attention to what is in front of us. First review
shows we might be able to shave some time off, slight detour, flatter and
little wider in space.
We will route that way, no more dangerous creature wise than
anywhere else on this planet. Still means we have to be at full speed pretty much
the entire time heading back there. This is going to be rough on the track and
its systems.
No matter, the orders stand, less than 5 days to return to
The City. Would be better if I knew why we have to. The Track does not have the
capacity to reach out that far, only narrow range and near direct line of sight
is the sum of the communications capacity. Something about the planetary
composition and the atmosphere composition, interferes with more long-range
stuff. Radars are fine for horizon level work. Beyond that, useless.
Time to just drive as hard and fast as the machinery will
allow for, perhaps more. The weak link are the Gunners in the back. One of them
gets uppoitu, out of line going to take them all out. The Track is the only important
thing. All that matters is my Track and her safety.
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